tag:blogger.com,1999:blog-2807233209202436680.post1631483819938706257..comments2023-04-26T16:41:08.604+01:00Comments on 13th Royal Praetorian Rifles: Army List Advice PleaseBufferhttp://www.blogger.com/profile/03760231317600749021noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2807233209202436680.post-55527373307835002952012-06-08T16:52:23.471+01:002012-06-08T16:52:23.471+01:00You can only have one Regimental Standard per army...You can only have one Regimental Standard per army. So, I suggest you put it in Straken's squad. I run Straken as follows:<br /><br />Straken, 2xMeltaguns, Regimental Standard, Carapace armor, Medic, 1xBodyguard, and an Astropath. Two bodyguards works as well.<br />statistically in between 2+ saves and 3+ saves vs ap 5 and 6 shots, and no <br />This gives you 7-8 bodies with 4+ saves, 4+ Feel No Pain. I think they are armor ignoring close combat attacks. A very survivable unit, and can pack a punch as well. So, thats a loadout you could consider for Straken.<br /><br />For your other HQ, you might consider losing the medic, the regimental standard(since only one unit can have it), and replacing them with two plasma guns. Give your commander a plasma pistol as well, instead of a power weapon, as you cannot rapid fire your plasma and charge in the same turn, so the plasma pistol synergizes a bit better. He can still sit back and give orders, while his plasmas fire, and the Master of Ordinance can still do his thing. It is tempting to have feel no pain in there for the plasma overheating, BUT if you play carefully, and only plan for ONE volley of plasma fire, then you can unleash them when they can cause the most harm to your enemy. Plus, any rounds of fire past the first that you get plasma shots you can count as a bonus round. :)<br /><br />Have you considered Creed? He could give your Rough Riders the Scout ability, so you could outflank them. I also like to run Harker's squad in a chimera and outflank him too. Makes them a little more survivable when they arrive. It looks like you might have wanted to infiltrate your squad though.<br /><br />Also, take a look at Al'rahem. His entire platoon arrives at the same time, and on the same side of the board. Could add an interesting dynamic to your list.BoxerSainthttps://www.blogger.com/profile/05092420315975041509noreply@blogger.comtag:blogger.com,1999:blog-2807233209202436680.post-29326798300143536212012-06-06T16:44:31.606+01:002012-06-06T16:44:31.606+01:00I think the biggest thing there is the number of t...I think the biggest thing there is the number of troops. I'd agree you probably need a few more - those squads are very expensive so you could tone them down and have some more meatshield squads. In particular you have a very hefty fire support group with all those heavy weapons so I'd be tempted to drop them from the squads, that'll let them move a bit more rather than being tempted to sit and shoot. On the other hand, you do have a nice selection of veterans and stormtroopers so that'll probably make up the numbers with some BS4 skill.<br /><br />Apart from that, it's a nice balanced list and the flanking business sounds like it will work a treat. Big squad of ratlings, that's a brilliant choice.<br /><br />Lack of AT doesn't look like a massive problem - 6 lascannons is probably enough to keep you from being ground into the dirt by enemy tanks. There aren't really many tanks for my liking, but then again this is a light infantry unit and if (as here) you don't really have the points for it then simple Leman Russ is a good choice. I have to say the lascannon/2x HB is my favourite loadout.<br /><br />On the whole it's a good, infantry-based list and anything I come up with is probably just down to tactical differences rather than something that can be improved on.Colonel Scipiohttps://www.blogger.com/profile/02632701529009379584noreply@blogger.com