I did learn a few things:
- Taking the Powerfists and Commissar in the PCS was a complete waste, the squad got wiped out in one turn of shooting. 65 Points is another platoon squad with grenade launcher and powersword, no brainer really.
- By that token the Commander should probably have a Powerfist to make good use of those three attacks. CCS could also have done with more bodies as well as he targeted it quite heavily (because of the MOO) so maybe will chuck bodyguards in.
- The basilisk and Master of Ordnance definitely proved their worth against hordes,
- I also had much more success with the missile launchers dropping frag than the Autocannons who I always rolled badly for and got only 1 hit out of three turns of firing from the 2! Made me realise guaranteeing a blast against weak armoured horde troops is better, but obviously not as good against better armour and light vehicles so something to tailor dependant on opponent.
- The 3 power weapons in the two blobs did really well against the whittled down orcs and one blob managed to send one squad of boyz running after a failed leadership test, after I luckily rolled 7 wounds from them.
- Maybe priests would be an idea attached to blobs, expensive though.
- Ratlings were ace against orks, need more!
- Penals were an excellent cheap screen, but I need to remember just because they have rolled and been given furious charge does not mean I should assault orks! Got wiped out and stopped them from being a nice road bump like I planned.
- The Leman russ missed with the lascannon on every turn, as it was there to fire at troops I definitely want ones with just a bolter.
- Apart from the missiles I had no real AT which was fine against just his flyer but I think a squad of meltagunners and some lascannons is in order.
I'm playing a Tyranid player next week, which I think will be a learning experience. All very well gunning down Orks running at me, Tyranids deep striking amongst me will cause much more problems I think!
List I used is below:
Unit
|
Upgrade
|
Cost
|
||
HQ
|
||||
Company Command HQ1
|
50
|
|||
Company Commander
|
Power Weapon
|
10
|
||
4x Veteran
|
Regimental Standard
|
15
|
||
Medipack
|
30
|
|||
2x Plasma Gun
|
30
|
|||
Master of Ordinance
|
30
|
|||
165
|
||||
Elites
|
||||
Ratling Squad
|
30
|
|||
X5 Ratlings
|
2 extra Ratlings
|
20
|
||
50
|
||||
Marbo
|
65
|
|||
Troops
|
||||
1st
Platoon
|
||||
PCS
|
30
|
|||
Officer
|
Powerfist, Bolt Pistol
|
17
|
||
4x Guardsman
|
4x Flamer
|
20
|
||
Commissar
|
Powerfist
|
50
|
||
117
|
||||
1st Squad
|
50
|
|||
Sergeant
|
Power Weapon
|
10
|
||
7x Guardsman
|
Grenade Launcher
|
5
|
||
2xGuardsman (1)
|
Missile Launcher
|
15
|
||
Commissar
|
Power Weapon
|
45
|
||
125
|
||||
2nd Squad
|
50
|
|||
Sergeant
|
Power Weapon
|
10
|
||
7x Guardsman
|
Grenade Launcher
|
5
|
||
2xGuardsman (1)
|
Missile Launcher
|
15
|
||
80
|
||||
3rd Squad
|
50
|
|||
Sergeant
|
Power Weapon
|
10
|
||
7x Guardsman
|
Grenade Launcher
|
5
|
||
2xGuardsman (1)
|
Autocannon
|
10
|
||
Commissar
|
Power Weapon
|
45
|
||
120
|
||||
4th Squad
|
50
|
|||
Sergeant
|
Power Weapon
|
10
|
||
7x Guardsman
|
Grenade Launcher
|
5
|
||
2xGuardsman (1)
|
Autocannon
|
10
|
||
75
|
||||
Penal Squad
|
N/A
|
80
|
||
Penal Custodian
|
N/A
|
N/A
|
||
Heavy Support
|
||||
Leman Russ Battle Tank
|
Lascannon
|
165
|
||
Basilisk
|
125
|
|||
Total
|
1167
|