1500
Point Army
Command
HQ
Company
Commander
|
50
|
||
|
Boltgun
|
2
|
2
|
4 Veterans
|
|||
|
Regimental Standard or
Plasma Gun
|
15
|
|
Plasma Gun
|
15
|
|
|
Plasma Gun
|
15
|
|
|
Plasma Gun
|
15
|
60
|
|
Carapace
|
20
|
||
Astropath
|
30
|
||
162
Points
|
Elites
Guardsman
Marbo
|
65
|
||
Storm Trooper Squad 1 (Airborne
Assault)
|
85
|
||
|
Meltagun
|
10
|
|
Meltagun
|
10
|
20
|
|
Storm Trooper Squad 2 (Airborne
Assault)
|
85
|
||
|
Meltagun
|
10
|
|
Meltagun
|
10
|
20
|
|
275
Points
|
Troops
Penal Legion Squad 1
|
80
|
||
Penal Legion Squad 2
|
80
|
||
Infantry Platoon
|
|||
Platoon Command Squad
|
30
|
||
|
Flamer
|
5
|
|
Flamer
|
5
|
|
|
Flamer
|
5
|
|
|
Flamer
|
5
|
20
|
|
Infantry Squad 1
|
50
|
||
|
Commissar
|
35
|
|
Power Weapon
|
10
|
|
|
Power Weapon
|
10
|
|
|
Bolt Pistol
|
2
|
|
|
Grenade Launcher
|
5
|
|
|
Vox
|
5
|
|
|
Autocannon
|
10
|
77
|
|
Infantry Squad 2
|
50
|
||
|
Power Weapon
|
10
|
|
Bolt Pistol
|
2
|
|
|
Grenade Launcher
|
5
|
|
|
Autocannon
|
10
|
27
|
|
Infantry Squad 3
|
50
|
||
|
Power Weapon
|
10
|
|
Bolt Pistol
|
2
|
|
|
Grenade Launcher
|
5
|
|
|
Autocannon
|
10
|
27
|
|
Infantry Squad 4
|
50
|
||
|
Power Weapon
|
10
|
|
Bolt Pistol
|
2
|
|
|
Grenade Launcher
|
5
|
|
|
Autocannon
|
10
|
27
|
|
568
Points
|
Heavy
Support
Leman Russ Battle Tank
|
150
|
||
|
Lascannon
|
15
|
15
|
Leman Russ Battle Tank
|
150
|
||
|
Lascannon
|
15
|
15
|
Leman Russ Battle Tank
|
|
150
|
|
|
Lascannon
|
15
|
15
|
495
points
|
Grand Total
|
1500 Points
|
Couldn't not have the awesomeness of tanks so infantry only went out the window! I'm not sure if its a bit light weight now in numbers because of it, but heavy weapon squads were so fragile and expensive in comparison it seemed better to take 3 tanks than say 4 and 1/2 Lascannon squads. Also I really want to make tank conversions, so tanks won!
Intention is to deepstrike Paratroopers, hopefully with Astropath at least one on 2nd turn, next to any heavily armoured vehicle threat. Use the platoon to whittle down troops, and screen the Russes from assault, with the PCS to watch for anyone outflanking and the CCS taking on heavily armoured troops. The Russes can then either take out troops or try to take on light vehicles/heavy vehicles depending on threat and success of Paras. Drop Marbo into the mix to stir up enemy lines and outflank with Penals to cause a bit of chaos and split attention.
I'm a little worried that with just the big 4 squad combined platoon, CCS and PCS plus Russes on field at game start any shooting turn 1 against me will cause lots of damage because of lack of targets. But then guard is there to die and the infantry squad should generally only lose flashlights, so not a big deal.
As always comments and suggestions very welcome, its just a plan at the mo. Also if you spot somewhere my maths has failed me, please let me know.
Just planning how I will augment up to 2000pts but suspect will be a combination of either: swap 1 Russ for executioner, couple of vet Squads, 2 or 3 Chimera, Rough Riders, possibly Ogryn. Going to do some number crunching but I will wait and see how this performs a few months down the line and see what is lacking.
Looks good. I would try to plant the russes and the platoon dead center of your board edge so you have a turn or two before outflankers can threaten you.
ReplyDeleteyou'll have to let me know how those stormtroopers work out. I am very interested in building my own here soon!